Ofab Armor
Parts you will need to make
This is a great armor if you can’t afford Alien Armor. Once Ofab has been fully upgraded it offers some great mods to help you with weapons or implant tweaking.
Every profession has a different type of armor. You can only use your own proffession booth, so shouldn't be any mix-ups. If you have enough Victory Points (or VP) which you gain from new LE Missions and the PvP BattleStations, then you can just go and buy the parts you want.
Below is the Ofab Chest armor for every profession. You can find them in profession specific booths in the second room in a tower shop.
Ofab
Adventurer
Body Armor
Ofab
Agent
Body Armor
Ofab
Bureaucrat
Vest Armor
Ofab
Doctor Body Armor
Ofab
Enforcer Breastplate
Armor
Ofab
Engineer
Body Armor
Ofab
Fixer
Body Armor
Ofab
Keeper
Body Armor
Ofab
Martial Artist
Body Armor
Ofab
Metaphysicist
Body Armor
Ofab
Shade
Body Armor
Ofab
Nano Technician
Body Armor
Ofab
Trader
Body Armor
Ofab
Soldier
Body Armor
Parts you will need to make-2
Kyr'Ozch Bio-Material
This is very similar to the bio-material you find on normal aliens but you can only find these in LE missions. There are special types of Bio-Material for every profession. You can only use certain types of Bio-Material for a profession. The list is below.
NOTE: These are No-Drop so be careful when looting!
Kyr'Ozch Bio-Material - Type 64
Doctors
Engineers
Keepers
Meta-physicists
Kyr'Ozch
Bio-Material - Type 295
Adventurers
Enforcers
Martial artists
Soldiers
Kyr'Ozch Bio-Material - Type 468
Bureaucrats Nano-technicians
Traders
Kyr'Ozch Bio-Material - Type 935
Agents
Fixers
Shades
How to make
Add the Kyr'Ozch Bio-Material - Type 64 to the Ofab Keeper Body Armor
to make a Improved Ofab Keeper Body Armor.
Here's an example of the process for Keeper Body Armor. Every part is made the same way, just requiring different Bio-Materials for different professions.
Add a second the Kyr'Ozch Bio-Material - Type 64 to the Ofab Keeper Body Armor to make a Penultimate Ofab Keeper Body Armor. With this added you will see some difference in the armor mods.
Armor QL vs Victory Points
BODY
QL 25 = 78 VP
QL 50 = 323 VP
QL 75 = 736 VP
QL 100 = 1316 VP
QL 125 = 2064 VP
QL 150 = 2980 VP
QL 175 = 4064 VP
QL 200 = 5316 VP
QL 225 = 6735 VP
QL 250 = 8321 VP
QL 275 = 10077 VP
QL 300 = 12000 VP
HELMET
QL 25 = 78 VP
QL 50 = 323 VP
QL 75 = 736 VP
QL 100 = 1316 VP
QL 125 = 2064 VP
QL 150 = 2980 VP
QL 175 = 4064 VP
QL 200 = 5316 VP
QL 225 = 6735 VP
QL 250 = 8321 VP
QL 275 = 10077 VP
QL 300 = 12000 VP
SLEEVE
QL 25 = 49 VP
QL 50 = 202 VP
QL 75 = 460 VP
QL 100 = 823 VP
QL 125 = 1290 VP
QL 150 = 1863 VP
QL 175 = 2540 VP
QL 200 = 3322 VP
QL 225 = 4209 VP
QL 250 = 5201 VP
QL 275 = 6298 VP
QL 300 = 7500 VP
GLOVES
QL 25 = 49 VP
QL 50 = 202 VP
QL 75 = 460 VP
QL 100 = 823 VP
QL 125 = 1290 VP
QL 150 = 1863 VP
QL 175 = 2540 VP
QL 200 = 3322 VP
QL 225 = 4209 VP
QL 250 = 5201 VP
QL 275 = 6298 VP
QL 300 = 7500 VP
PANTS
QL 25 = 73 VP
QL 50 = 302 VP
QL 75 = 690 VP
QL 100 = 1234 VP
QL 125 = 1935 VP
QL 150 = 2794 VP
QL 175 = 3810 VP
QL 200 = 4984 VP
QL 225 = 6313 VP
QL 250 = 7802 VP
QL 275 = 9446 VP
QL 300 = 11250 VP
BOOTS
QL 25 = 73 VP
QL 50 = 302 VP
QL 75 = 690 VP
QL 100 = 1234 VP
QL 125 = 1935 VP
QL 150 = 2794 VP
QL 175 = 3810 VP
QL 200 = 4984 VP
QL 225 = 6313 VP
QL 250 = 7802 VP
QL 275 = 9446 VP
QL 300 = 11250 VP
Slicingroses from RK2 had given me some information that to add a Bio-Material to your QL 300 item, for instance gloves, the QL of the Bio-Material needs to be QL45 or higher. If there is any more input for this please send me a mail so I can make a calculator for you.
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